Sunday 20 May 2012

20th May 2012 - The Death Ring


The idea behind the Death Ring is for players to enter a dangerous and confined arena, for all hell to break loose. It utilizes the Mage Arena, with a safe ring surrounding the center piece, the battle ground, which is fixed at level 5 wilderness.



Players will enter at their own risk, and attempt to kill anyone they like, within 5 combat levels of their own. The twist is that you cannot exit the arena whilst in combat. This definitely puts the 'death' in 'Death Ring'. Forcing players to remain in the Death Ring whilst in combat deters any cheaters entering and exiting the Death Ring before they are about to die. It would be pretty frustrating if everyone simply left when they were out of food.




It is single combat, so clans cannot just crash your 10 kill winning streak, and it is only level 5 wilderness because it would be too unfair for level 126's to dominate the Death Ring against pures and lower levels. It's aimed at anyone looking for a quick PK'ing buzz. No roaming the free wilderness for a fight, no one running or teleporting away from you, just pure action.

For now, it is just simply a killing arena. Future plans include:
  • Uber rare "get-out-of-jail-free-card" item;
  • Kill streaks - with perks at certain mile stones;
  • High scores for the Death Ring;


In Other News:

NPC Respawns:
I spent 1 and a half days yesterday fixing NPC respawns. First off, they never re-appeared, then they respawned, but only at the home teleport location, and then they appeared in the right spot but were nulled, where you could no longer attack them.

Well, after about 14 hours, split across 2 days, and a lot of trial and error, I found the problem. It was just a matter of getting the right methods in the right place, and applying logic.


Tools:
Roaming around the map can be quite a wise decision for someone who has just entered the world of SinScape. Find many useful tools and small treasures, throughout the map.



Some Last Thoughts:
I want SinScape to be crammed with content, giving players the feeling of not enough hours in the day to test everything.

I would like to make an achievement system, as this keeps the players busy and helps them experience each aspect of the server.

Lastly, I'd like to incorporate some sort of hell. Where players turn into a ghost when they die, in hell of course, and must speak to the devil (or which ever NPC closely resembles him) to be released. I'm not too certain yet, as I don't know how much of a nuisance this would become. I would probably run a poll before implementing it.

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